Licensed Game
I'm working on a lincensed game, although all my life I have never ever played any licensed game (can you count Kingdom Hearts though?), because I thought they're simply lame.
However, to develop one is completely different story.
Working under a big publisher with big people backing up the characters and content are the safest path to publish a title under your belt.
Just heard a story of one colleague about him sacked after only 3 weeks because their project was cancelled. Someone came from UK just got to the airport when they told him the news! Then he worked with another company that did a game for 1.5 year before he finally quit because he didn't see they're going anywhere. They haven't published the game until now (if ever).
So I think I can consider myself quite lucky if we could finish this game at the end of the year.
I cannot wait to see the game, my game, the game I work on, on the shelf of EBGames, or shelf at my house. I will scream, I tell you! It's so surreal! =D
However, to develop one is completely different story.
Working under a big publisher with big people backing up the characters and content are the safest path to publish a title under your belt.
Just heard a story of one colleague about him sacked after only 3 weeks because their project was cancelled. Someone came from UK just got to the airport when they told him the news! Then he worked with another company that did a game for 1.5 year before he finally quit because he didn't see they're going anywhere. They haven't published the game until now (if ever).
So I think I can consider myself quite lucky if we could finish this game at the end of the year.
I cannot wait to see the game, my game, the game I work on, on the shelf of EBGames, or shelf at my house. I will scream, I tell you! It's so surreal! =D

3 Comments:
Hehe, it is definitely a rush seeing a game you worked on in the stores. I remember when UO: Samurai Empire shipped (first title!), that first day, I went to EB Games with two female coworkers of mine, digital camera in hand, and took pictures of us holding the box :-P
The funny part was, the game wasn't on the shelves because it was selling really fast that day. We asked the guy for a copy, then had to qualify it with "We don't want to buy it, we just want to take our picture with it. No, really."
Good times.
wowww, keren deh ! I think I will try to get one copy too when the game is released the end of this year :) I am not a game person but if my friend is one of the game makers, I think I should have one and try to play :D
met berjuang yah Dion !!! cia yaooo
When I see a game I've worked on in the store, I have to point it out to anyone with me, then I quietly move the boxes so they're more prominent.
Post a Comment
<< Home